Pop Slots Tricks
Jun 13, 2017 Here are some cheats and tips that you can use to better your chances in Pop Slots: 1. Save your credits wisely This is one of the tips I can give for the gamers of Pop Slots. The credits you earn by leveling up in this game aren’t endless. Therefore, you need to be wise and save up on them. Pop Slots Casino. Arts & Entertainment. Wynn Slots Tips & Tricks. MyVEGAS Gifts, Guides & Giveaways. Entertainment Website. Cashmania Slots.
You may think that there really isn’t much to the game Pop! Slots, a recently updated mobile title from PlayStudios. After all, casino games for mobile are basically cell phone-friendly versions of the casino games you may know about in real life. And aren’t most of those games pretty much the same anyway? However, Pop! Slots stands out because it lets you play in virtual versions of actual, real-life casinos. It also promises “real” rewards from top hotels, clubs, shows, and restaurants, not only in Las Vegas itself, but also in other casino hot spots around the world. (These include hotel stays, meals, entertainment, and more). You can also work your way toward reaching VIP status, which should be something to shoot for in a game that ostensibly doesn’t have any actual, long-term goals.
Be that as it may, this isn’t a cut-and-dry kind of mobile game. There are several things you need to take into account when playing this game, and we shall talk about them in greater detail, as we now bring you our exclusive list of Pop! Slots tips, cheats and hints.
1. Conserve Your Credits
One of the biggest general tips in this game is to spend your credits wisely. You won’t be getting an unlimited amount of credits, of course, so you should always keep your remaining credits in mind and be careful not to overspend. Should you run out of credits, and we hope it wouldn’t have to come to that, you can login to the game the next day, upon which the game will reward you with a new batch of credits.
2. Bet Half Of The Maximum
When it comes to making your bets in Pop! Slots, a good practice would be to bet approximately half of the maximum possible amount. This allows you to play it safe, but not too safe, as you won’t be spending too many of your credits, while ensuring yourself of a solid payout should you luck out at the slots. The key here is pacing yourself and not getting yourself into a hole by betting far more money than you should. You can always purchase more credits with real-life money, but that’s something you want to avoid for the most part.
3. Level Up!
From the get-go, you should be focused on leveling yourself up, because that’s going to allow you to earn more credits as a reward for reaching a higher level, and allow you to bet a higher maximum amount. Part of the thrill of this game is making bigger bets for bigger potential rewards, and while you’ll still want to refrain from being too risky by betting too high a percentage of the max amount, it’s still important to go for a bigger payout.
4. How To Access More Casinos
At the moment, there are only two casinos in which you can play in, though the game will be updated to include a third in the near future. Access to the casinos beyond the default location is only available once you reach a specific level, so the key here is leveling up, just as we mentioned in the previous tip. That means playing as often as possible and making as many bets as possible, may they be winning ones or losing ones. Either way, you get experience points as a reward, as well as a faster track to unlocking more casinos. (Take note, though, that the only difference is the theme. The mechanics remain the same regardless of which casino you play in!)
These would be our tips and hints for Pop! Slots. If you happen to know more tricks for the game, don’t hesitate to share them with us below in the comment section!
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The old man glitch is a well-known glitch in Pokémon Red and Blue, and an extension of the Fight Safari Zone Pokémon trick. It is one of the methods by which the player can encounter MissingNo. and 'M (00), and almost certainly the most famous method. Its name comes from the old man in Viridian City, who is required to begin the glitch. It should not be confused with the related item duplication glitch, which is most easily performed by first performing the old man glitch.
This glitch was not present in the Japanese Pokémon Red, Green, or Pokémon Blue. This glitch was fixed in the Spanish and Italian versions of Pokémon Red and Blue by making the shore tiles act as water tiles, but still remains in the German and French versions of Pokémon Red and Blue; however, in the French version, the game freezes upon encountering a MissingNo. or 'M (00). This glitch was removed in all versions of Pokémon Yellow by blanking the data for wild Pokémon before overwriting it, and reprogramming the shore tiles to not call any wild Pokémon.
- 3Results
- 3.2Preset names
Performing the glitch
The glitch is a special case of the Fight Safari Zone Pokémon trick. To perform the glitch, the player must talk to the old man located in the north of Viridian City and allow him to demonstrate how to catch a Pokémon. After the demonstration, the player should immediately Fly to Cinnabar Island. Here, the player should surf up and down along the east coast of the island where the water is touching the land without leaving Cinnabar Island. Wild Pokémon will appear, based on the player's name.
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This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Pop Slots Glitch
Effects
The wild Pokémon that appear are based on the index numbers of the characters in the player's name. The third, fifth, seventh, ninth, and eleventh slots of the player's name are the species of Pokémon that will appear (see table below). The second slot of the player's name becomes the level of the Pokémon caused to appear by the third slot, the fourth slot for the fifth slot, the sixth slot for the seventh slot, the eighth slot for the ninth slot, and the tenth slot for the eleventh slot. However, due the seven character name limit, only the first seven slots can be directly chosen by the player; the remaining slots contain filler data that varies with the method that was used to choose the player's name. Regardless of the method used, the player's name is terminated by a special character to mark the end of the name which has the index number 80.
If the player uses a custom name, all characters after the end of name marker are blank (00). This causes 'M (00) to appear at level 0, and if the player's name has an odd number of characters, at level 80 as well (due to the positioning of the end of name marker). Due to the ninth through eleventh slots necessarily being blank for custom names (due to the character limit for names), 'M (00) can always appear for custom names.
If the player uses a preset name, instead of the following bytes being blank, they are filled by the sequence of other preset names separated by end of name markers (with NEW NAME after the last preset name). As such, 'M (00) will not appear when using a preset name.
Results
Custom name
This table demonstrates what Pokémon specific characters in the player's name will cause to appear, or the level of the Pokémon that they will cause to appear. Only characters possible to include in the player's name are included; the null character (0) cannot be inserted by the player, but instead fills the remaining slots after the end of name marker (80) at the end of the player's name. Glitch Trainers are in bold.
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Preset names
Choosing a preset name will result in different results to inputting a custom name. Inputting a custom name which is the same as a preset name will not cause the glitch to behave as if a preset name was chosen.
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Preset names function differently because they are stored one after the other in the game data, separated by the end of name marker, whereas custom names are succeeded by zeros after the end of name marker. In English Pokémon Red, the player's name is stored as 'RED<end>ASH<end>JACK<end>NEW NAME', starting from the selected name; in English Pokémon Blue, the player's name is stored as 'BLUE<end>GARY<end>JOHN<end>NEW NAME', likewise starting from the selected name.
Due to the names extending past the usual seven character limit, the ninth and eleventh characters are also used to determine the wild Pokémon, and their levels are determined by the eighth and tenth characters, respectively. These characters are usually null, so cause 'M (00) to appear, and Pokémon to appear at level 0, respectively. Because of this, unlike when inputting a custom name, 'M (00) do not appear when using a preset name. Characters after the eleventh are ignored.
Pokémon Red
The numbers in parentheses are the index number of the specific MissingNo. in hexadecimal.
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Pokémon Blue
The numbers in parentheses are the index number of the specific MissingNo. in hexadecimal.
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Cause
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Explanation of why it does not occur in the Japanese versions. |
When the game sets up the battle between the old man and a wildWeedle, it needs to temporarily change the player's name to 'OLD MAN' so that it will display that name, rather than the player's entered name, during the battle.
The programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City, as only Surfing and Fishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.
In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of Cinnabar Island marks them as equivalent to grass. As all water routes have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as the Safari Zone.
The name of the player has six hexadecimal values in it. The game needs only three 'slots' of wild Pokémon data to store this.
The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. The game also reads the ninth and eleventh slots as wild Pokémon and the eighth and tenth slots as their respective levels; however, due to the seven character name limit, these slots are not used unless using a preset name, so are blank (00), causing 'M (00) to appear at level 0.
Other coast related exploits
- See also: Fight Safari Zone Pokémon trick
Because Cinnabar Island has no wild Pokémon data but the potential for wild Pokémon to appear, and that wild Pokémon data is not formatted when entering a new area, any location that can be flown from can have its wild Pokémon available on the coast.
This includes the Safari Zone, so players can encounter Safari Pokémon under normal battling circumstances. Since the old man only writes to the first eleven wild Pokémon addresses, it means that extra Pokémon may be accessible even if the player's name is eleven characters long (which is possible with preset names). This grass Pokémon data is mapped to three 'uncommon encounters' and two 'rare encounters'.
Due to being able to find Pokémon over level 100, it is possible to trigger glitches relating to Pokémon with levels that are too high. If Pokémon over level 100 receives experience by battle, it will automatically go to level 100; Rare Candies will level up the Pokémon normally. If the Pokémon's remaining HP is already low, dropping to level 100 can cause the HP to drop to negative number, but it will be interpreted as a very high number, similarly to the Pomeg glitch. In Pokémon Stadium, HP is shown as the actual amount; in Pokémon Stadium 2, it will act as if its HP was full.
Reportedly, the first coast exploit discovered involved performing an in-game trade with an NPC and surfing on the coast.[1] This results in five level 80 hex:50 MissingNo. because the encounters are affected by the trade Pokémon's OT name. Specifically, grass data is overwritten with '5D 50 50 50 50 50 50 50 50 50 50'. The 5D byte is a control character that prints 'TRAINER' and the rest of the bytes are 'end name' characters.
Trading or fighting in the Cable Club overwrites the wild Pokémon data with the opponent's name, and by using the poison method of the Cable Club escape glitch one may escape from the Cable Club and keep the stored grass Pokémon data that normally disappears after resetting the game (even after trading). Note that battling heals the user's Pokémon, meaning that the player has to do this glitch by bringing up the trade screen.
This Cable Club coast exploit has an unexplained complication of affecting encounters further than uncommon Pokémon 1 (D891); for example, glitch Trainer FD can appear on the coast through this method.
Video of the trade NPC exploit:
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This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Video of the Cable Club trade exploit (which requires the Cable Club escape glitch)
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This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
References
- ↑Okk's MissingNo. guide
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This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |